Gone are the days when classrooms comprise of blackboards. Today, blackboards are replaced with advanced technologies, though not in all countries but in major countries. There have been discussions on this topic across the world and educationists have gathered to have serious discussion on the subject to realise what could be the most beneficial way of enhancing educational needs with the use of technology.
There was a recent discussion held in Washington D.C. It was the most yielding discussion at the Atlanticís third annual technologies in Education Forum, where leaders in technologies and education met from different parts of the world. The objective of the discussion was to realise the use and importance of technology in classroom.
The focus of discussion was mostly on the right ways to prepare students for STEM jobs (technology, science, mathematics and engineering) and invigorating policy changes so as to enhance the use of technology most effectively in education. It is the age of digitisation where education is catered to people at far stretches of the world from universities or institutions through use of technologies.
The biggest advantage of technology in education is that it is not just meant for adults but also for children. It is believed that the forum held most productive discussion, which explored the use of technology in education at all levels for students at primary or higher education level. The topics of discussion ranged from spreading distance/online courses in higher education and using technology in encouraging science and math learning in classrooms.
The director of the Office of Educational technology,Richard Culatta advocated the use of gifts of technology so as to transform educational experiences. He perceives technology as the digitisation of traditional teaching methods. Culatta further discussed how students require technology skills to gain higher education.
There are plans of introducing technology-based games in classrooms, though in some areas of the world such changes have already happened. In this context,Justin Leites at the game division in Amplify has certain opinions. He believes that games ought to be voluntary and should be completely immersing for students. He also suggested that there ought to be further plans for redesigning of classrooms for allowing students to learn more from games.
He emphasised that there should be more technology based learning so as to engage students in high-yielding learning to make the process most effective. The idea is to help students enhance their confidence and learn more from this process of learning. He tagged these games as, enormously powerful feedback mechanismí. Besides, these games are regarded as fun and educationally rich at the same time.
The event had a lot of discussion on how to make better and more improvised use of technology in education. It is true that the future is not too far when education will become technology based and will be conveniently accessible by people of all age from any part of the world.